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  • Technical Artist 2

    Insight Global (Fremont, CA)



    Apply Now

    Job Description

    This person will be working within a simulated environment to manage data set growth for synthetic asset pipelines. This team creates thousands of simulated environments for sim-to-real robotic AI testing.

    Responsibilities Include:

    Collaborate with engineers and researchers to build 3D simulations and achieve research goals

     

    3D modeling, e.g., modifying an existing fridge model to have doors and an interior

     

    Adapt external datasets for use with Habitat

     

    convert source 3D formats to Habitat-preferred format

     

    annotate and clean up meshes

     

    inspect incoming datasets and get them loaded into Habitat simulator with minimal support from research engineers

     

    Help drive technical requirements for 3D data acquisition effort

     
     

    Working within static scenes to design different component parts, modeling and rigging work, texture compression, quality assurance, and exploratory annotation on top of data sets.

     

    Review architecture of a dataset and know which is an object vs furniture vs a background and which format to store those in.

     

    Work with internal user to understand needs then go into scenes, create a set of points that describe the feature/surface, designate points and the labels, identify assets to be articulated from rigid objects, then pass to third party vendor. Once scenes are returned from vendor, check for quality to make sure they can actually convert to the engine so a lot of integration and prototyping.

     

    Develop Blender processes and prototypes to find pipleines to figure out textures. Will be given a scene like an empty house and need have the rendering skills to figure out what are walls, whats the floor, whats the ceiling so understanding different simulation dynamics, texture and geometry before adding assets.

     

    Create script solutions that take things all the way to the engine. Must have the python skills to take the skeleton of an app and add UI elements to add annotation work or add pipeline code.

     

    We are a company committed to creating inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity employer that believes everyone matters. Qualified candidates will receive consideration for employment opportunities without regard to race, religion, sex, age, marital status, national origin, sexual orientation, citizenship status, disability, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to [email protected] . The EEOC "Know Your Rights" Poster is available here (https://www.eeoc.gov/sites/default/files/2023-06/22-088\_EEOC\_KnowYourRights6.12ScreenRdr.pdf) .

     

    To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: https://insightglobal.com/workforce-privacy-policy/ .

     

    Skills and Requirements

     

    Bachelors Degree, preferably within graphic design, media, or animation with a Game Concentration

     

    Experience with Blender and python game engine development that is 4 dimensional with dynamic forces. Must be able to code in python for complex Blender operations (texture generation)

     

    Experience rigging, rendering, testing textures

     

    Experience reviewing animation and textures, writing unit tests for assets, creating engine tests and conversion pipelines. Proven experience writing code to automate testing assets at a large scale.

     

    Must be able to develop processes and prototypes for quality assurance before converting scenes into an engine. Must be able to write a python script to take the skeleton of an app and add UI elements to add annotation work or pipeline code.

     

    Experience with SML/USD annotation

     

    3D design in a more advanced, simulated environment is required. Must have worked in a 3D game engine in physics such as a humanoid model interacting with rigid object concepts.

     

    Experience with rendering concepts: lighting techniques, normal maps, PBR, ambient occlusion, glass shader, post-processing effects.

    Experience with Git based source control Experience with Unity null

    We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal employment opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment without regard to race, color, ethnicity, religion,sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military oruniformed service member status, or any other status or characteristic protected by applicable laws, regulations, andordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to [email protected].

     


    Apply Now



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    Insight Global (Fremont, CA)
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