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  • Reality Labs Research Software Engineer - AR…

    Meta (Redmond, WA)



    Apply Now

    Summary:

    At Meta’s Reality Labs Research, our goal is to make world-class consumer augmented and mixed reality experiences. Come work alongside industry-leading scientists and engineers to create the technology that makes mixed reality (MR) and augmented reality (AR) pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world.In this role, you’ll work with world class experts in optical and material research to accelerate scientific discovery and generate viable paths to consumer products that will connect people in meaningful ways for decades to come. You’ll stand up AR prototypes, both on actual hardware and in simulated environments on a real-time distributed rendering cluster.Our team thrives in ambiguity, nurtures a sense of ownership, and embraces an honest and considerate environment. Join us as we work together to advance the state-of-art in optical science and display technologies.

    Required Skills:

    Reality Labs Research Software Engineer - AR prototyping Responsibilities:

    1. Analyze, evaluate, design, develop, integrate, debug, and test MR and AR software for advanced display prototypes and user experiences

    2. Develop for and improve the development experience of our real-time distributed MR/AR simulation cluster

    3. Code using primarily C++

    4. Develop and improve AR experiences with C# and Unity

    5. Conduct design and code reviews

    6. Collaborate in a team environment across multiple scientific and engineering disciplines, making the tradeoffs required to rapidly deliver software solutions

    7. Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/MR problem solving.

    Minimum Qualifications:

    Minimum Qualifications:

    8. 5+ years C/C++ experience, including C++11 (and up) features and principles

    9. Experience with rendering APIs (Vulkan, Direct3D, Metal, or lower level APIs such as GCN PM4/PTX ISA)

    10. Experience with game engines (Unreal or Unity) for 3D graphics

    11. Knowledge of mathematics for 3D graphics

    12. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

    Preferred Qualifications:

    Preferred Qualifications:

    13. Experience developing real-time distributed applications

    14. Experience with CUDA or OpenCL

    15. Knowledge of optics and photonics

    16. Experience working in a research environment

    17. Experience collaborating with hardware (mechanical, electrical) engineers

    Public Compensation:

    $70.67/hour to $208,000/year + bonus + equity + benefits

     

    **Industry:** Internet

    Equal Opportunity:

    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

     

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

     


    Apply Now



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