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Graphics Software Engineer, Rendering…
- Meta (New York, NY)
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Summary:
Instagram/Edits is building products that provide powerful and feature-rich video creation. Using AI to recognize objects, we can make it easy to add/replace objects/people, stylize themes/colors, and build innovative effects to empower high value creators. Ideas are limited by your imagination!There are multiple needs for Graphics specialists to support this mission. Most projects involve creating Graphics Infrastructure that can produce filters, effects and animations using accurate color spaces and HDR. You'll also work with Computer Vision / Machine Learning engineers to integrate models to do face tracking, skin segmentation, object recognition, etc.
Required Skills:
Graphics Software Engineer, Rendering - Instagram/Edits Responsibilities:
1. Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
2. Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
3. Enable high fidelity experiences on mobile ecosystem, making efficient use of system resources
4. Building rendering subsystems for mobile platforms
5. Document and support graphics features
6. Produce high-quality, performant, and maintainable code
7. Collaborate with Artificial Intelligence partners to create segmentation / face tracking models
Minimum Qualifications:
Minimum Qualifications:
8. 7+ years of graphics software engineering experience or 4+ years of graphics software engineering experience with PhD
9. Experience with C/C++ programming
10. Object-oriented and component-based design experience
11. Problem-solving and communication skills
12. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
13. Experience with GPU shaders on mobile devices (OpenGL and Metal),
14. Understanding of video and image formats
15. Knowledge of color spaces, High Dynamic Range (HDR)
Preferred Qualifications:
Preferred Qualifications:
16. Knowledge of ray tracing, rasterization and linear algebra
17. Experience with low level performance profiling and optimization
18. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
19. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
20. Experience with either DirectX/Vulkan/OpenGL/Metal
21. Experience with mobile GPU architectures
22. Knowledge of Android or iOS core graphics architectures
23. Experience with Intermediate Graphics Library and Utilities framework
24. Computer vision / machine learning models to do face/body tracking, skin segmentation, object recognition
Public Compensation:
$85.10/hour to $251,000/year + bonus + equity + benefits
**Industry:** Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].
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