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  • Research Engineer - High Performance Physics…

    Meta (Redmond, WA)



    Apply Now

    Summary:

    At Reality Labs Research (RL-R), our goal is to define and deliver the novel technologies that enable advanced robotics systems. We are looking for skilled and motivated engineers to join our research team and help us develop high-performance physics simulations that drive the next generation of robotics applications.Our research in high-performance physics simulations lies at the intersection of computer graphics, numerical methods, and real-time systems. We are seeking engineers who are passionate about developing efficient and scalable algorithms for simulating complex physical phenomena in real-time. Join our team of researchers, software engineers, and other brilliant minds as we push the boundaries of what is possible in robotics.

    Required Skills:

    Research Engineer - High Performance Physics Simulations for Robotics Responsibilities:

    1. Design and implement high-performance physics simulations using C++ and other relevant technologies

    2. Develop and optimize algorithms for real-time simulation of complex physical phenomena, such as rigid body dynamics, soft body simulations, and fluid dynamics

    3. Collaborate with researchers and engineers to integrate physics simulations into robotics applications and prototypes

    4. Analyze and improve the performance of physics simulations on various hardware platforms, including CPUs, GPUs, and specialized accelerators

    5. Contribute to the development of new tools and techniques for physics-based simulation and rendering

    Minimum Qualifications:

    Minimum Qualifications:

    6. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

    7. 5+ years experience in high-performance software engineering

    8. Expertise in C++ and other relevant programming languages

    9. Experience with real-time systems, parallel computing, and multi-threading

    10. Understanding of 3D mathematics and geometry, including linear algebra, calculus, and differential equations

    Preferred Qualifications:

    Preferred Qualifications:

    11. Experience with physics engines, such as PhysX, Bullet, or Havok

    12. Knowledge of rendering techniques, including ray tracing, rasterization, and global illumination

    13. Familiarity with GPU programming, including CUDA, OpenCL, or DirectX

    14. Experience with machine learning and AI techniques for physics-based simulation and rendering

    15. Understanding of numerical methods, including finite element methods, finite difference methods, and meshless methods

    16. Experience with robotics software frameworks, such as ROS or Gazebo

    17. Knowledge of robotics-specific simulation tools, such as V-REP or Webots

    Public Compensation:

    $85.10/hour to $251,000/year + bonus + equity + benefits

     

    **Industry:** Internet

    Equal Opportunity:

    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

     

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

     


    Apply Now



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    Meta (Redmond, WA)
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