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  • Senior Technical Animator, Camouflaj Game Studio

    Meta (Columbia, SC)



    Apply Now

    Summary:

    Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you’ll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You’ll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.

    Required Skills:

    Senior Technical Animator, Camouflaj Game Studio Responsibilities:

    1. Directly contribute to experiments, including designing experimental details, writing reusable code, running evaluations, and organizing results

    2. Contribute to publications and open-sourcing efforts

    3. Work with a large team

    4. Help identify long-term ambitious research goals as well as intermediate milestones

    5. Prioritize research that can be applied to Meta's product development

    6. Mentor other team members. Play a significant role in healthy cross-functional collaboration

    Minimum Qualifications:

    Minimum Qualifications:

    7. 5+ years of professional experience as a Technical Animator or Technical Artist.

    8. Experience maintaining and further developing an existing codebase of tools.

    9. Experience creating tools for Maya and Motion Builder with Python.

    10. Proficient with creating body & face rigs and skinning in Maya using proprietary tools.

    11. Experience in model topology and directing character artists with best practices.

    12. Experience with animation controllers and state machines using Mecanim or equivalent.

    13. Experience working in Unity and using C# or equivalent.

    14. Experience in 3D math skills such as linear algebra and matrix math.

    15. Experience giving and receiving feedback in a highly collaborative environment.

    Preferred Qualifications:

    Preferred Qualifications:

    16. Familiarity with motion capture workflows.

    17. Experience in VR development.

    18. Experience with Motionbuilder.

    19. Familiarity with FACS based character rigs and facial tracking.

    20. Experience with Maya C++ API.

    Public Compensation:

    $130,000/year to $180,000/year + bonus + equity + benefits

    **Industry:** Internet

    Equal Opportunity:

    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

     

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

     


    Apply Now



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