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Software Engineer, Graphics Rendering
- Meta (Burlingame, CA)
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Summary:
Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.
Required Skills:
Software Engineer, Graphics Rendering Responsibilities:
1. Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
2. Collaborate with cross-functional teams across Meta on various projects, including camera, graphics, media enhancements, and more
3. Build tools and pipelines for generating realistic synthetic images and video effects
4. Enable high-fidelity experiences through remote compute solutions or mobile device solutions with limited resources
5. Support rendering subsystems for platforms such as Spark AR and Horizon
6. Document and support graphics features
7. Create high-quality, performant, and maintainable code
8. Deliver innovation into products through collaboration with engineering teams
Minimum Qualifications:
Minimum Qualifications:
9. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
10. 5+ years software development experience in industry settings or PhD with 2+ years of experience
11. 3+ years of graphics software engineering experience
12. Experience with C/C++ programming
13. Experience with object-oriented and component-based design experience
Preferred Qualifications:
Preferred Qualifications:
14. Problem-solving and communication skills
15. Experience delivering AAA (high-quality) Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience
16. Knowledge of ray tracing, rasterization and linear algebra
17. Experience with low level performance profiling and optimization
18. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
19. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
20. Experience with either DirectX/Vulkan/OpenGL/Metal
Public Compensation:
$70.67/hour to $208,000/year + bonus + equity + benefits
**Industry:** Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].
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