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  • Software Engineer, Graphics Rendering

    Meta (San Francisco, CA)



    Apply Now

    Summary:

    Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.

    Required Skills:

    Software Engineer, Graphics Rendering Responsibilities:

    1. Develop innovative graphics frameworks, algorithms, and tools to maximize quality and performance

    2. Collaborate with cross-functional teams across Meta to create real-time rendering architecture

    3. Build tools and pipelines for generating realistic synthetic images and digital representations

    4. Enable high-fidelity experiences through remote compute solutions on smaller devices

    5. Document and support graphics features

    6. Create high-quality, performant, and maintainable code

    7. Partner closely with various infra, runtime, technical artist, and product teams to deliver innovation into products

    8. Build platforms for cloud-streamed games and rendering subsystems for various platforms

    Minimum Qualifications:

    Minimum Qualifications:

    9. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

    10. 7+ years software development experience in industry settings or PhD with 4+ years of experience

    11. 3+ years of graphics software engineering experience

    12. Experience with C/C++ programming

    13. Experience with object-oriented and component-based design experience

    Preferred Qualifications:

    Preferred Qualifications:

    14. Experience delivering AAA Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience

    15. Knowledge of ray tracing, rasterization and linear algebra

    16. Experience with low level performance profiling and optimization

    17. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems

    18. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles

    19. Experience with either DirectX/Vulkan/OpenGL/Metal

    Public Compensation:

    $85.10/hour to $251,000/year + bonus + equity + benefits

     

    **Industry:** Internet

    Equal Opportunity:

    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

     

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

     


    Apply Now



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