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Software Engineer II
- Microsoft Corporation (Redmond, WA)
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Join the core team driving innovation at the intersection of AI, heterogenous accelerators, and operating systems! The xPU Kernel Team drives the evolution of the Windows Display Driver Model (WDDM) and the Microsoft Compute Driver Model (MCDM), and designs the Windows infrastructure and driver interfaces for submitting workloads, managing memory content, negotiating power states, orchestrating virtualizations, and other device management tasks on graphics and AI accelerators. As a Software Engineer on our team, you will contribute to the design, development, and optimization of low-level systems — enabling next-generation AI, graphics and media experiences on Microsoft platforms.
In Core OS, we are responsible for the Operating Systems that power Azure, Microsoft's Linux OS, the platforms for Windows Client, Xbox, and our Windows Server ecosystem – through all of these, we support every one of our cloud businesses and billions of customers around the world. In this era of ubiquitous computing, systems software excellence has never been more important for Microsoft. High quality, high-efficiency operating systems and platform components underpin everything we do as a company, from making our systems more reliable for our customers, to increasing our competitiveness by reducing COGS, to delivering new features and capabilities to delight customers – that’s all us!
We’re looking for a Software Engineer who is passionate about OS kernel and heterogenous compute technology and has experience working on system level programming. You will work with industry partners to identify data-driven opportunities for critical new features, understand the hardware capabilities, define the OS abstractions to expose these features, and ultimately drive convergence of OS and driver implementations to deliver the feature to the world. You will build a deep technical ownership over the feature spaces you work in, and your expertise will help other teams - both inside and out of Microsoft - deliver valuable products built on your work.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Responsibilities
+ Lead design, development and delivery of new OS kernel features that drive WDDM/MCDM leadership in the accelerator space.
+ Collaborate with GPU/NPU IHVs on feature bring-up, performance tuning, and architecture deep dives
+ Investigate and root cause complex system issues in both live environment and postmortem
+ Provide support to internal teams and partners as they bring their devices to market
Qualifications
Required Qualifications:
+ Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, or Rust OR equivalent experience.
**Microsoft Cloud Background Check:** This position will be required to pass the Microsoft Cloud Background Check upon hire/transfer and every two years thereafter.
Preferred Qualifications:
+ Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
+ OR Master's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
+ OR equivalent experience.
+ Strong understanding of OS concepts such as memory management, scheduling, concurrency, and I/O
+ Familiarity with GPU hardware architecture and APIs (DirectX, Vulkan, OpenCL, CUDA, or similar)
+ Experience with OS kernel (Linux/Windows) development, device driver development or WDDM/MCDM development is a plus
+ Demonstrated experience in shipping high quality products and services
Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $100,600 - $199,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $131,400 - $215,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until July, 15, 2025.
\#CoreOS
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .
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