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  • System Software Engineer, Profiler - GPU

    NVIDIA (Santa Clara, CA)



    Apply Now

    At NVIDIA, we build groundbreaking products for the following sectors: Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in action as developers use your tools to debug, profile and analyze the performance of their systems/applications using the low-level library that you helped to craft as a member of the GPU Foundations Developer Tools team! Innovate as you develop the performance analysis capabilities of NVIDIA hardware along with the Nsight tools and the foundation library to support next generation accelerated computing at datacenter scale.

     

    As a system software engineer in the Developer Tools group, you will be developing software that empowers GPU application developers to build outstanding compute applications deployed on a distributed computing environment and are recognized world-wide. We are seeking a talented Software Engineer to join our team and contribute to the performance triage development and co-design of tools foundation software libraries in collaboration with our Hardware Architecture team. Join our team and gain exciting opportunities to work hands-on at every layer of NVIDIA's outstanding technology.

    What you’ll be doing:

    + Design, develop and maintain our GPU performance foundation library for Nsight tools.

    + Design, develop performance triages for upcoming and latest LLM chips.

    + Collaborate closely with the Hardware Architecture team to co-design and optimize software and hardware interfaces.

    + Define, invent, and improve our GPU profiling library with new features to allow NVIDIA's customers to extract the best performance out of their code base.

    + Design and implement test plans to validate the performance and functionality of the software libraries.

    + Stay up-to-date with the latest advancements in LLM inference, hardware acceleration, and software optimization techniques.

    What we need to see:

    + B.S. EE/CS or equivalent experience with 4+ years of experience or MS with 2+ years' experience, or Ph.D.

    + Strong programming ability in C, C++, and scripting languages.

    + Solid understanding of hardware pipeline concepts, with a willingness to work at a detailed implementation level.

    + Experience with performance analysis and optimization of software on hardware accelerators.

    + Knowledge of hardware-software co-design principles and practices.

    + Excellent problem-solving skills and the ability to work collaboratively in a team environment.

    + Strong communication skills, both written and verbal.

    Ways to stand out from the crowd:

    + Proven knowledge of compute (CUDA/OpenCL) and/or graphics (DirectX, OpenGL, Vulkan).

    + Prior experience authoring developer tools, particularly for GPUs, games, or pro visualization.

     

    NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most versatile and technically a diverse group of people in the world working for us. If you are creative and driven, we want to hear from you!

     

    Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 120,000 USD - 189,750 USD for Level 2, and 148,000 USD - 235,750 USD for Level 3.

     

    You will also be eligible for equity and benefits (https://www.nvidia.com/en-us/benefits/) .

     

    Applications for this job will be accepted at least until August 5, 2025.

     

    NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

     


    Apply Now



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