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Product Manager II, Minecraft Bedrock Platform
- Microsoft Corporation (Redmond, WA)
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At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
The Minecraft team is looking for a Product Manager II to join the Bedrock Platform Gameplay Systems Team; we build the engine and systems that power a diverse set of Minecraft gaming experiences over a dozen platforms in support of multiple internal partners and all Bedrock players and creators.
This role will be accountable for planning, production, and delivery of core game engine features. This role will manage and report on multiple projects aligning to the right customer release vehicle, will contribute to the patterns, artifacts, and rhythm of the broader team including building and managing to product roadmaps.
We are seeking a Product Manager II with technical background and experience partnering with teams of engineers, quality assurance, and designers through the full feature lifecycle. Your role will be to collaborate across the organization, understand and communicate requirements and information efficiently and effectively, drive for clarity across the opportunity space to solutions, develop relationships that lead to efficient problem solving, and share the vision and outcomes to all the needed areas of the business, including senior leadership. The ability to track and deliver value to multiple customer release activities simultaneously will be key.
In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond
Responsibilities
+ Partner withour vanilla gameplay and creator teams to define, scope, and execute on platform capabilities for Minecraft developers internal and external to Mojang Studios.
+ Establish clear and robust roadmaps for the gameplay systems platform, informed by partners and studio-wide priorities
+ Establish clear and measurable goals for your product area, and communicate progress, risks, and mitigations clearly to team leadership.
+ Work across Mojang Studios with key stakeholders to support studio-wide initiatives.
+ Collaborate across teams and geographies to deliver bar-raising experiences for Minecraft players.
+ Embody our Culture (https://careers.microsoft.com/v2/global/en/culture) & Values (https://www.microsoft.com/en-us/about/corporate-values)
Qualifications
Required Qualifications** **:
+ Bachelor's Degree AND 2+ years experience in product/service/program management or software development
+ OR equivalent experience.
+ Experience working directly with engineering, design, quality or related disciplines.
Preferred Qualifications:
+ Bachelor's Degree AND 5+ years of experience in product/service/project/program management or software development
+ OR equivalent experience.
+ Experience running multiple or larger teams using both Office Suite as well as project management software (Jira, ADO, GitHub, Hansoft, Asana etc.).
+ Experience creating clarity and scope expectations in complex, ambiguous environments.
Product Management IC3 - The typical base pay range for this role across the U.S. is USD $100,600 - $199,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $131,400 - $215,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications and processes offers for these roles on an ongoing basis.
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Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .
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