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  • Senior Software Engineer, Minecraft

    Microsoft Corporation (Redmond, WA)



    Apply Now

    At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

     

    Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

     

    We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

     

    As a Senior Software Engineer on the Franchise Technologies and Services team, you will build in-game systems that help players sign in, stay safe online, and connect with the people they want to play with. You will be improving a large custom game engine, integrating with services from Microsoft and Xbox, and shipping code regularly to just about every major PC, mobile, and console platform. We are an experiences-focused team that includes services and UI engineers, and you will help everyone come together to build end-to-end experiences for players. As a member of the team, you will advocate for solutions that we can test, monitor, and maintain over the long term and help others grow their skills.

     

    In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

     

    Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

    Responsibilities

    + Develop application and systems code in C++, integrating with operating system and game engine features.

    + Collaborate with cloud services development teams to build and scale online features. Collaborate with product management, design, data science, quality assurance, and other disciplines to successfully deliver end-to-end improvements for players.

    + Lead design reviews and code reviews with other engineers.

    + Continuously improve the architecture, performance, testability, and documentation of the team’s code.

    + Organize work independently and help direct the work of other engineers, making progress consistently across multiple projects.

    + Embody our Culture (https://careers.microsoft.com/v2/global/en/culture) & Values (https://www.microsoft.com/en-us/about/corporate-values)

    Qualifications

    Required Qualifications** **:

    + Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python

    + OR equivalent experience.

    + 2+ years experience contributing to a project written in C++.

    Preferred Qualifications:

    + Master's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python

    + OR equivalent experience.

    + Experience working with mobile, console, or PC entertainment.

     

    Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.

     

    Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

     

    Microsoft will accept applications for the role until October 28th, 2025.

     

    \#gamingjobs

     

    Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .

     


    Apply Now



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