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  • Research Scientist Intern, AR Graphics…

    Meta (Redmond, WA)



    Apply Now

    Summary:

    The Meta Reality Labs Research Team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. The focus of our team is on computer graphics with primary research on the efficient synthesis of high-quality images for AR/VR systems. Our current research areas include custom graphics hardware, rendering algorithms for AR/VR, such as ray casting and neural rendering, perceptual aware rendering, neural compression, and generative AI for 3D graphics.This internship role is for investigation of techniques to make high-quality graphics possible on devices with orders of magnitude less compute and memory than typical mobile GPUs have today. Partner with expert research scientists and engineers to build cutting-edge prototypes and create the technology that makes AR and VR universal.Meta Reality Labs offers internships ranging from twelve (12) to twenty-four (24) week periods. We encourage submitting papers to high-ranked computer graphics conferences and journals based on the results of the internship.

    Required Skills:

    Research Scientist Intern, AR Graphics Optimizations (PhD) Responsibilities:

    1. Accelerate development of one or more graphics-related research projects.

    2. Conceive and develop novel graphics solutions from idea to prototypes.

    3. Implement proof-of-concept technical prototypes and systems that re-define the state-of-the-art visual experiences in virtual and augmented reality.

    4. Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.

    Minimum Qualifications:

    Minimum Qualifications:

    5. Currently has, or is in the process of obtaining a PhD degree or higher in Computer Science or related field

    6. 1+ years of C++ experience

    7. 3+ years of experience programming with high-level languages like C/C++, C#, Java, CUDA, HLSL, GLSL or Python

    8. Knowledge of real-time or offline animation and/or rendering

    9. Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment

    Preferred Qualifications:

    Preferred Qualifications:

    10. Intent to return to the degree program after the completion of the internship/co-op

    11. Experience working and communicating cross functionally in a team environment

    12. Graphics experience with good understanding of key rendering concepts, such as lighting and shading, PBR materials, ray tracing, differentiable rendering, or related work

    13. Deep understanding and hands-on experiences in one or more of the following: GPU design/optimization, real-time ray tracing or rasterization solutions, physics-based real-time or offline rendering, physically based materials and lighting, differentiable/inverse rendering

    14. Experience with various types of 3D geometry like polygons, meshes, curves, subdivision surfaces, displacement mapping, and signed distance fields

    15. Experience with 3D volumetric primitive representations like octrees, sparse voxel grids, and Gaussian splats

    16. Experience with geometry compression

    17. Experience with real-time game engine development

    18. Experience in research or advanced development

    19. Experience in modern machine learning methods with hands-on implementation experience

    20. Demonstrated software engineering experience within a complex codebase via an internship, work experience, coding competitions, or widely used contributions to open source repositories such as GitHub

    21. Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as ACM SIGGRAPH/SIGGRAPH Asia, High Performance Graphics (HPG), ACM SIGGRAPH Symposium on Interactive 3D and Graphics (I3D), Eurographics Symposium on Rendering (EGSR), CVPR/ICCV/ECCV, NeurIPS, etc

    Public Compensation:

    $7,650/month to $12,134/month + benefits

    **Industry:** Internet

    Equal Opportunity:

    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

     

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

     


    Apply Now



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