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  • Senior Graphics Engineer

    Microsoft Corporation (Redmond, WA)



    Apply Now

    Overview

     

    At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

     

    Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

     

    We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

     

    As part of the Minecraft Bedrock Graphics Team, you’ll have the opportunity to build scalable, future-ready graphics systems that power one of the world’s most-played games. Your work will enable high-performance graphics across diverse hardware and platforms, ensuring Minecraft continues to evolve with modern GPU capabilities.

     

    This role offers an opportunity for engineers who are passionate about elegant design, GPU hardware, and performance at scale. You’ll influence technical direction while building a modern renderer and applying contemporary graphics concepts across APIs like DX12, Vulkan, and Metal.

     

    Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

     

    In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it.

    Responsibilities

    + Design and implement scalable graphics systems across diverse hardware and platforms.

    + Drive technical direction and make architectural decisions for a modern renderer.

    + Develop high-performance C++ code that scales across legacy and modern graphics APIs utilizing advanced GPU features when available.

    + Collaborate with platform partners and rendering engineers to ensure seamless integration and strategic alignment.

    + Diagnose and resolve complex graphics issues involving performance, memory, and cross-platform compatibility.

    + Embody our Culture (https://careers.microsoft.com/v2/global/en/culture) & Values (https://www.microsoft.com/en-us/about/corporate-values)

    Qualifications

    Required Qualifications:

    + Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++,

    + OR equivalent experience.

    Preferred Qualifications:

    + 8+ years of professional experience in graphics or systems engineering

    + 4 years of experience with Graphics Processing Unit (GPU), architecture and/or experience working with other forms of specialized hardware

    + 4 years of experience with modern graphics, Application Programming Interfaces (APIs) (DX12, Vulkan and/or Metal)

    + 4 years experience developing cross-platform software (PC, Console, Mobile, etc.)

    + Proficiency with modern C++ concepts

    + Experience developing and maintaining graphics tooling (Shader compilation pipelines, asset pipelines, etc.)

    + Proficiency with parallelism, asynchrony and lifetime concepts

    + Experience working on cross-platform graphics systems (AAA game dev, CAD, film, etc.)

    + Experience working on a live service title

     

    \#mojangjobs #gamingjobs

     

    Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.

     

    Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

     

    https://careers.microsoft.com/us/en/us-corporate-pay

     

    This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.

     

    Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations. (https://careers.microsoft.com/v2/global/en/accessibility.html)

     


    Apply Now



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