• Franchise Artist - Halo Studios

    Microsoft Corporation (Redmond, WA)
    …experiences in our award-winning sci-fi universe. Halo Studios is seeking a Franchise Artist to create multimedia content in support of the Halo franchise, our ... multimedia content in support of studio, franchise, and partner needs spanning 3D renders, motion graphics, FX, video, screenshots, web design, print, photography,… more
    Microsoft Corporation (01/09/26)
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  • Advanced Artist , Technical

    Warner Bros. Discovery (Olympia, WA)
    …Job** Avalanche, a division of WB Games Inc., is seeking an **Advanced Technical Artist ** with a specialization in Environment Art to join our team of talented ... and tools to support the building of large worlds + Deep experience with 3D art software such as Maya, Houdini, etc. + Strong problem solving, debugging, and… more
    Warner Bros. Discovery (12/19/25)
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  • Sr. Design Technologist, Elevated Shopping

    Amazon (Seattle, WA)
    …to drive content creation innovation with experience in developing GenAI, 2D, and 3D workflows who understands technical problems the team may face from an artistic ... a part of: - Driving the success and adoption of emerging GenAI driven 2D/ 3D experiences across Amazon - Partnering with world-class artists and scientists to drive… more
    Amazon (10/22/25)
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  • Senior Software Engineer

    Unity Technologies (Bellevue, WA)
    …across games, film, and real-time experiences. Our technology powers artist -friendly creation, real-time performance, and seamless pipeline integration-from DCCs to ... pipelines. **What you'll be doing** + Extend the modeling system: add new 3D modeling features, tools, and parametric controls for vegetation. + Build GUI features:… more
    Unity Technologies (01/10/26)
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  • Software Engineer

    Unity Technologies (Bellevue, WA)
    …across games, film, and real-time experiences. Our technology powers artist -friendly creation, real-time performance, and seamless pipeline integration-from DCCs to ... debugging) + Basic OpenGL experience and shader exposure (GLSL) + Understanding of 3D math (vectors, matrices, transforms, normals/UVs) + Interest or exposure to … more
    Unity Technologies (01/10/26)
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