• Senior System Software Engineer, Mapping…

    NVIDIA (Santa Clara, CA)
    …in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics , and revolutionized parallel computing. More recently, GPU deep learning ... Solid understanding of computer architecture, operating systems, computer networking principles and multi-threaded/multi-process programming + Understanding… more
    NVIDIA (07/16/25)
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  • Software Engineer, Characters & Crowds…

    The Walt Disney Company (Emeryville, CA)
    …engineers to join us in advancing the state of the art in computer animation. We develop and maintain our proprietary and powerful Presto Animation System ... work closely with users in a creative environment + Familiarity with graphics concepts such as subdivision, tessellation, mesh topology, bounding hierarchies, and… more
    The Walt Disney Company (08/08/25)
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  • Research Engineer, Game Engine / Systems

    Meta (Burlingame, CA)
    …with synthetic data generation systems for AI model training 15. Experience with 3d graphics programming , including shaders, rendering pipeline, and low ... Our input and interaction research and development lies at the intersection of human- computer interaction and machine. We are seeking engineers to work on the "full… more
    Meta (08/01/25)
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  • Senior DFT Methodology Engineer

    NVIDIA (Santa Clara, CA)
    …in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics , and revolutionized parallel computing. More recently, GPU deep learning ... fundamentals. + Experience in architecting DFT access mechanisms in 3D stacked and dielet/chiplet based designs, and UCIe protocol....& clocks design, STA, place-n-route and power. + Strong programming and scripting skills in Perl, Python or Tcl… more
    NVIDIA (07/01/25)
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