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Principal Software Engineering Manager - Direct3D…
- Microsoft Corporation (Redmond, WA)
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A unique opportunity as a **Principal Software Engineering Manager** - **Direct3D Runtime** to help shape the future of GPU programming models, leading a Redmond based team of ~10 software developers building the next iteration of Direct3D 12. This is the team that brought the world DirectX Raytracing, DirectX 12 Ultimate, Work Graphs, and Advanced Shader Delivery. In close partnership with the HLSL shader language and PIX debugger/profiler teams, this work is foundational across Windows, Xbox, the game industry, machine learning, and multiple hardware companies.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
This role requires a rare combination of people management excellence, technical depth in a specialized field, and the outstanding communication and negotiation skills necessary to drive alignment at the apex of software and hardware needs across the industry.
Responsibilities include:
+ Managing a team of software developers (hiring, mentoring, determining rewards and promotions).
+ Managing delivery of multiple software products to different endpoints and on different schedules (prioritization, tracking work, communicating status, resolving risks).
+ Managing key partner relationships both inside and outside of Microsoft, and aligning strategy across the industry to enable the next wave of GPU hardware innovation with a multi-vendor design that balances the complex needs of hardware and software developers for a wide range of workloads.
Qualifications
Required Qualification:
+ Bachelor's Degree in Computer Science, or related technical discipline AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
+ OR equivalent experience.
+ 4+ years of experience with low level GPU and graphics APIs such as Direct3D or Vulkan.
+ 4+ years of experience in people management.
**Other Requirements** :Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings:
+ **Microsoft Cloud Background Check** : This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
Preferred Qualifications:
+ 5+ years as a people manager: planning and tracking work, communicating status, coaching and mentoring, determining rewards and promotions.
+ Experience with GPU driver development and testing, WDDM/MCDM, Windows and/or Linux OS internals.
+ Experience negotiating and implementing detailed technical specifications across multiple companies, via standards bodies or co-engineering projects.
+ Deep understanding of game industry dynamics, especially focused on graphics and game engine technologies.
Software Engineering M5 - The typical base pay range for this role across the U.S. is USD $139,900 - $274,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 - $304,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay (https://careers.microsoft.com/v2/global/en/us-corporate-pay.html)
Microsoft will accept applications for the role until November 7, 2025.
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Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .
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Principal Software Engineering Manager - Direct3D Runtime
- Microsoft Corporation (Redmond, WA)