- Lockheed Martin (Manassas, VA)
- …nodes, and at very least what each node does; Creation of Blueprint Macros * Rigging inside of UE and deep understanding of control rigs * Metahuman rigging ... interactives\. 3D modeling, texture mapping, model cleanup/retopology, UV map creation, animation/ rigging , and creation of assets for Unreal\. Please Note: This… more